Not one to think twice about his actions, Nicholai will do anything it takes to complete his mission.Ī Commander of U.B.C.S. With a background in the Spetsnaz, Nicholai is cold and calculating, well-known for putting self-preservation and survival above all else… no matter what the cost may be to others. He is one of the few remaining members of the U.B.C.S. was dispatched to Raccoon City to begin with. His viewpoint offers a different perspective on events as they unfold, and provides additional details on why U.B.C.S. You’ll be playing as Carlos at various points throughout the story, providing more background on Carlos himself. Putting his background in guerilla warfare and proficiency with weaponry to good use, Carlos constantly puts his life on the line to assist others. While he may seem to have a cavalier attitude when he first comes across Jill, Carlos is highly driven to save those in need, and will often dive head-first into danger. ■ Umbrella Biohazard Countermeasure ServiceĪ member of Umbrella Biohazard Countermeasure Service, or U.B.C.S., Carlos is a mercenary who’s been deployed alongside his unit to find and rescue survivors of the outbreak in Raccoon City. The Hunters released in Raccoon City are less prone to leaping, preferring reptilian movements that make them much harder to pin down. generally known for leaping through the air to deliver a deadly strike using their razor-sharp claws. First introduced in the original Resident Evil, Hunters are a mutated, reptile-like B.O.W. The infamous Hunter is just what it says on the tin, a B.O.W. However you decide to approach (or run from) this unrelenting creature, you’ll have to act fast if you want to survive. Did we mention the tentacles? Nemesis can send out these slimy appendages to strike targets from a distance, or to grab something to pull back towards it-say, a member of S.T.A.R.S. No matter how many times you take Nemesis down, it gets right back up with a tentacle ready to strike. As if that wasn’t bad enough for Jill, Nemesis also has incredible healing capabilities, making defeating it virtually impossible. Higher intelligence and the ability to use weapons combine to form a monster that can make its own decisions on how to approach any mission – and what weapons it will use to achieve those goals. Unlike the Tyrant series and its knack for punching people, Nemesis has some combat enhancements that set it apart, making it a far more deadly foe as a result.
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